How Do I Find Out Who Stole the Nerve Gears in Sword Art Online Kirito Mode

Official Blue-ray cover for episodes i-seven, Sword Art Online [i]

Sword Art Online (Japanese: ソードアート・オンライン) is the Japanese light novel series written by Japanese writer Reki Kawahara and its illustration drawn past Japanese illustrator abec. The get-go novel of the series was published on October 10th, 2012 and the serial is on-going. Sword Art Online's increasing popularity with 30,000 novels sold during the first week of release, the following 2012 anime series was released. The story follows with the master protagonist, Kazuto "Kirito" Kirigaya every bit he navigates through various Virtual Reality Massively Multiplayer Online Part Playing Games (VRMMORPGs). The serial covers story which takes place in the year 2022 and follows Kirito'southward journeying through a game entitled Sword Art Online. In it, the initial players are locked into the game and are killed if they are either unplugged from the equipment they utilise to run the game or dice in the game. In order to be gear up free, players must beat all 100 floors of the game. While it is a popular series, critical reception has been more than mixed, like the notion of sheer distinction between reality and virtual reality and the poor utilization of mass-distributed engineering science.

Contents

  • 1 Plot Summary
  • 2 Media
    • 2.i Lite Novels
    • two.2 Anime
    • 2.3 Video Games
  • iii Characters
  • four Similar Works
  • 5 Criticism and Reception
  • half dozen Ethics
  • 7 References

Plot Summary

Kirito, the primary protagonist of SAO

In an alternate universe in the year 2022, a VRMMORPG called Sword Art Online is released. On the initial launch day, 10,000 players log on, including 1 under the username Kirito. Kirito encounters another thespian, Kline, and teaches him the basics of the organization which Kirito has learned by participating in the beta examination of the game. After Kline attempts to log out but fails because the button is missing, the game master and creator, Akihiko Kayaba, transports all players into the town foursquare. Here he announces that all players are stuck in the game and tin can only escape by chirapsia the game; if players are forcibly removed from the system or dice in the game, they will be killed in existent life by the equipment, called Nervus Gear, that they are using to play the game. The kickoff 213 deaths of the game tin be attributed to this scenario. Kayaba and then uses data collected through the nerve gear to create accurate avatars for the users. The users are then released from the square and Kirito decides to play solo, using his knowledge from beta testing and past experience with VRMMORPGs to move on to the side by side town to observe less scarce resource.

Every bit the game progresses, players form guilds and parties. In club to defeat the kickoff boss, Kirito joins a party with some other character, Asuna Yūki, known in the game as Asuna. The grouping they are a role of uses information distributed by other beta testers, who are stigmatized as 'beaters' (a combination of beta and cheater) to find the boss. Together, the group defeats the boss, with the concluding strike coming from Kirito which earns him special gear to use in the game.

Equally the players progress, Kirito continues to play solo, battling on the 'front lines' with powerful guilds and assail teams, encountering Asuna afterward one time when she is the second-in-control of a powerful guild, Knights of the Red Adjuration. They fight over the use of Non-Playable Characters (NPCs) as decoys for monsters. They later reconcile after Kirito watches over Asuna while she is asleep exterior, protecting her from other members who would take advantage of her sleeping state by initialing a duel while she was unconscious.

Their friendship is later tested past a member of Asuna'south order who is prejudiced confronting beaters due to their initial advantages. A fellow member of the Knights of the Blood Oath, tasked with protecting Asuna, attacks Kirito after finding out that they formed a party again and intend to battle together on the front lines outside of the guild. Kirito defeats the baby-sit and he and Asuna head to the forepart lines, finding the boss. A guild from the lower floors appear, attempting to force Kirito to reveal the map data he's collected, merely he releases the data willingly. The guild attempts to shell the boss, merely are overpowered and Kirito saves them, beating the boss on his ain.

The commander of the Knights of the Blood Oath challenges Kirito to a duel later on his display of ability and wins past secretly manipulating the game structure to permit him to motility faster than Kirito. Kirito is forced to join the guild, and is nearly murdered by the fellow member who he defeated before while participating in the guild'due south skills assessment. Equally a result, he and Asuna decide to become married in the game and take a pause from fighting. During the break, they meet a young girl named Yui who has lost her retentivity. Past looking for her origins, they discover that she is a fully developed Artificial Intelligence program designed to monitor and assist users with mental health issues. She is shut down past the system afterward saving Kirito and Asuna from a powerful monster.

Kirito and Asuna render to the front lines to participate in a dominate battle. Fourteen players die in the endeavor, and while recovering, Kirito realizes that the commander of the Knights of the Blood Oath is really Kayaba. After confronting him, Kayaba offers Kirito the opportunity to fight him, betting that if Kirito wins, that Kayaba will release the remaining vi,000 players. Kirito is successful, though he and Asuna die in the process. Kayaba saves them though and the series ends with Kirito heading off to find Asuna in the offline world.

Media

Light Novels

The start light novel volume of SAO

The series of Sword Art Online originated every bit light novels, a term that is referred to the blazon of fictional volume that is mostly text-heavy with few illustrations printed throughout the book. The number of illustrations varies depending on the series, but generally information technology consists of 5-10 illustrations per novel. After Reki Kawahara's asking for the publication of Sword Art Online got approved, he started working with illustrator abec on the light novel series and the beginning volume was published on Apr 10, 2009. and the total of 22 main volumes have been published as of April 9th, 2018.[ii] Bated from the main book series, Rei Kawahara also write the Sword Art Online: Progressive series which covers Kirito's adventures on the offset few floors of Aincrad and the side stories that was non covered on the main volume series. The first volume of the progressive series was published on Oct 10, 2012 [3] and the total of five volumes have been published as of April 9th, 2018.[four]

Anime

The kickoff declaration virtually the adaptation of Sword Art Online occurred at Dengeki Bunko Fall Festival 2011, an annual anime upshot where major announcements of popular anime series and their showcases are made. Such adaptation was crucial for Rei Kawahara as it was his opportunity to not only arrange his starting time series into the anime display, only also his risk to suit his other light novel serial, Accel World.[5] The main producing companies include Aniplex[6] and the unabridged animation was washed past A-i Pictures [seven]. The first release of the anime series consists of 24 episodes. The first 12 episodes of the first season of Sword Art Online consist of story that occurs within Aincrad environment, where a 100th-floored map is readily available for players to continue challenge themselves until they beat out the dominate monster on 100th floor. The latter 12 episodes depict alien story that Kirito goes through as he finally gets out of the SAO's virtual surround and tries to adapt himself to the existent world.

Video Games

The screenshot of gamplay, Hollow Fragment

The announcement of the video game adaptation likewise occurred made during the Dengeki Bunko Autumn Festival 2011. The first          Sword Fine art Online          adaptation, titled          Sword Fine art Online: Infinity Moment          [eight]          was adult by Japanese entertainment companies PlayStation Portable[9]          and Namco Bandai Games.          [10]          The story of          Sword Fine art Online: Infinity Moment          follows different storyline than that of the original lite novel series. Instead of getting out of the virtual reality of SAO afterward chirapsia Kayaba, a glitch causes Kirito and other players to remain in SAO and it also causes players from other VMMORPs to go stuck in SAO environment, ultimately drawing a storyline of cooperation between players of SAO and those from other games.        

Another game title that was developed past Namco Bandai Games, Sword Art Online: Hollow Fragment [eleven] was released for PS Vita[12] on Apr 24, 2014. The game takes place in the same storyline every bit Sword Art Online: Infinity Moment, but its newly added virtual field called "Hollow Area of Aincrad" differentiates Hollow Fragment from Infinity Moment in that players are prompted to explore a mysterious, undiscovered "Hollow Surface area" and receive virtual awards by defeating the final boss. The popularity of this game is axiomatic as Namco Bandai Games have announced that Sword Fine art Online: Hollow Fragment PS Vita title sold 145,000 copies just within the first week of the official launch.[13].

Characters

(from left to correct)Kline, Sinon, Keiko Suguha, Kirito, Asuna, and Rika

  • Kazuto "Kirito" Kirigaya - The chief protagonist, is a beta tester, plays solo on the front lines, married to Asuna in game, and defeats the creator, setting the surviving players gratis.
  • Asuna Yūki - 2d in command for Knights of the Claret adjuration, married to Kirito in the game.
  • Akihiko Kayaba - Creator of Nerve Gear and Sword Art Online, disguised as the commander of the Knights of the Blood Adjuration.
  • Kline - Friend of Kirito and a leader of a guild himself. Plays on the forepart lines.
  • Agil - Merchant and friends with Kirito, helps Kirito and participates in boss raids.
  • Yui - an AI program, formally known as Mental Health Counseling Program, epitome 1. Treated like Kirito and Asuna'due south daughter.[14]
  • Sinon - Friend of Kirito and a solo player of Gun Gail Online
  • Suguha "Leafa" Kirigaya - Kirito's younger sis and the player of Albheim Online
  • Rika 'Lisbeth" Shinozaki - Kirito's friend and one of the group players of SAO
  • Keiko Ayano - Kirito's friend and one of the rare beast tamers.

Similar Works

Other works take explored similar material to Sword Art Online. Among other anime, shows like .hack//Sign, which explores identity formation through the main grapheme who, unlike with Sword Art Online, is the but one trapped in a VRMMORPG.[xv]

In flick, movies such equally The Matrix[sixteen] and The Congress[17] [18] explore VR worlds and implications related to their known and unknown usage.

In books, the 1993 novel Killobyte explores a VR game wherein two players with medical conditions are targeted by a hacker who traps them in the game for harassment which, through their methods, could pb to the players' death.[19] The 1964 novel Simulacron-3, also known as Counterfeit World, explores a earth where a calculator simulation of a world is used for market research and the inhabitants of said world are unaware of their purpose.[20]

Criticism and Reception

Critics of the series savor the art and animation too as the music score while critiquing the writing and characterization choices. Theron Martin of Anime News Network notes how the anime's accommodation from the light novels provides drawbacks as the novels were written out of chronological guild and the anime's use of such order leaves the viewer feeling every bit if Kirito is a 'Gary Stu'.[21] In Martin'south review of the later half of the first arc, he notes that the series continues to exhibit 'structural inconsistencies, [and] irregular character behavior'.[22] Richard Eisenbeis of Kotaku initially praised the serial initially for information technology's pacing, discussion of implications for living inside of a video game, diversity in genres, love story, and unexpected catastrophe within the first arc, only critics the series for over utilize of tragic plot points and later on, it'due south poor label of women.[23] [24]

Statistics of VR gear usage.

Ideals

(SPOILER Warning) Followed past defeating the primary dominate, Akihito Kayaba, Kirito and other players become costless from their virtual reality. And so, the story illustrates the difficulty that the players sense as they try to get used to their existent life, displaying the potential impairment and danger of the virtual reality. Specifically, the story illustrates players' struggle to depict a clear line betwixt what is existent and what is virtual. Connecting the ideas that are presented in the story of Sword Art Online to today's upstanding upshot regarding the virtual reality, the biggest ethical concern presented here is the consequences of the mass-distribution of VR gears. Although every aspect of the novel and anime serial of Sword Art Online is fictional, the ethical concerns that it prompts to the audience remains relevant as the usage of VR gear is subjected to increase greatly starting from the year 2020, as suggested past the graphical figure to the right. [25] Because the future usage of VR gear is subjected to skyrocket from the year 2020, the mass-distribution of VR gear seems to be not entirely fictional in the reality. With the notion of subjected increase of VR gear usage, the fictional display of massive online virtual reality that Sword Art Online illustrates is, to some extent, relatable to electric current upstanding issue of the sheer distinction between the reality and the virtual reality.

References

  1. "Official Blue-ray embrace for episodes 1-7, Sword Art Online" http://www.swordart-onlineusa.com/sao1/package/bluray-SE01.php
  2. "Japanese ASCII II archive website"http://asciimw.jp/search/mode/particular/cd/321504000250
  3. "Japanese Amazon Website with showtime Progressive volume release data. https://world wide web.amazon.co.jp/dp/4048869779
  4. "Japanese ASCII annal website"http://asciimw.jp/search/mode/particular/cd/321712000232
  5. "Official Accel World Website by MyAnimeList.net https://myanimelist.net/anime/11759/Accel_World
  6. "Official Aniplex Website"http://www.aniplexusa.com/
  7. "Official A-1 Pictures Website" http://a1p.jp/
  8. "The Fandom website for SAO: Infinity Moment" http://swordartonline.wikia.com/wiki/Sword_Art_Online:_Infinity_Moment
  9. "Article on PSP sales of SAO: Infinity Moment" http://www.siliconera.com/2013/03/20/this-week-in-sales-kingdom-hearts-hd-falls-to-sword-art-online/
  10. "Official Bandai Website" https://www.bandainamcoent.com/
  11. "Review Article of SAO: Hollow Fragment"http://www.ign.com/articles/2014/09/19/sword-art-online-hollow-fragment-review
  12. "Playstation Store Website" https://store.playstation.com/en-us/product/UP0700-PCSE00465_00-SWORDART2USEU100
  13. "Gematsu Article of Hollow Fragment"https://gematsu.com/2014/04/media-create-sales-42114-42714
  14. Official website descriptions of characters http://world wide web.swordart-onlineusa.com/sao1/character/index2.html
  15. "Engineering science, Psychology, Identity"http://japanesestudies.org.uk/ejcjs/vol14/iss3/miner.html
  16. "The Matrix Review on Virtual Reality"http://world wide web.empireonline.com/movies/matrix/review/
  17. "The Congress Official Trailer"https://www.youtube.com/scout?five=1rNSTizOsws
  18. "Roger Ebert Review Commodity, The Congress" http://www.rogerebert.com/reviews/the-congress-2014
  19. "Killobyte Book"https://books.google.com/books/almost/Killobyte.html?id=od7nAQAACAAJ
  20. "Good Reads Simulacron-three Review"http://www.goodreads.com/volume/show/5714811-simulacron-3
  21. Martin's review of first seven episodes http://www.animenewsnetwork.com/review/sword-fine art-online/episodes-1
  22. Martin's review of the episodes eight through 14 http://www.animenewsnetwork.com/review/sword-art-online/episodes-8
  23. "Kotaku SAO Web log" http://kotaku.com/sword-art-online-is-the-smartest-anime-i-ve-seen-in-yea-5947171
  24. "Kotaku second half SAO Blog" http://kotaku.com/sword-art-onlines-second-one-half-isnt-quite-as-brilliant-5971194
  25. "Statistics of VR gear usage" https://www.statista.com/statistics/591181/global-augmented-virtual-reality-market-size/

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